GTA 6 Development May Feature Procedural Object and Environment Generation
Speculation arises from a Rockstar programmer's LinkedIn profile, hinting at advanced technologies in the upcoming open-world game.
- A Rockstar Games principal engine programmer's LinkedIn profile mentions work on procedural generation for objects and environments in GTA 6.
- The procedural generation feature could add variety and realism to the game by dynamically creating objects and reducing repetitive elements.
- The programmer also referenced other advanced technologies like ray tracing and global illumination within Rockstar's RAGE engine.
- The LinkedIn description has since been updated, removing explicit mentions of procedural generation, ray tracing, and the RAGE engine.
- Fans speculate on the potential scope of these technologies, though no official confirmation has been provided by Rockstar Games.