Nvidia and Microsoft Introduce AI-Powered Neural Shading to DirectX Preview
The April release will enable developers to leverage Nvidia RTX Tensor Cores for advanced AI-driven graphics rendering in games.
- Nvidia and Microsoft are collaborating to bring neural shading support to the DirectX preview in April, integrating AI into the graphics rendering pipeline.
- Neural shading uses Nvidia's Tensor Cores to enhance materials, lighting, shadows, and textures through AI-driven processes, marking a step forward in real-time rendering technology.
- The Cooperative Vectors API will allow small neural networks to run within shader stages without monopolizing GPU resources, initially supported on Nvidia GPUs with plans for broader compatibility with AMD and Intel hardware.
- Key features of RTX Neural Shading include neural texture compression, neural radiance caching for optimized lighting, and neural material processing for complex shaders.
- While the technology will debut on Nvidia GPUs, its success depends on developer adoption and cross-vendor support, with early previews expected to showcase its potential impact on gaming visuals and performance.