Rainbow Six Siege to Continue Without Sequel, Says Creative Director
Creative director Alexander Karpazis emphasizes the game's longevity and rejects the need for a sequel or engine change.
- Rainbow Six Siege's creative director, Alexander Karpazis, argues against the need for a sequel or new engine, believing the game can 'last forever'.
- Despite being nine years old, Siege maintains a strong player base with over 100,000 concurrent players logging in over the weekend.
- Karpazis cites examples of other games that suffered due to sequels and engine changes, advocating for building upon what already exists.
- The upcoming Year 9 Season 1 update for Siege introduces new mechanics, the Siege Cup, and crossplay, indicating ongoing support and development.
- Karpazis's stance is contrasted with successful engine changes in other games, like Counter-Strike 2, highlighting the debate on game evolution.