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Rainbow Six Siege to Continue Without Sequel, Says Creative Director

Creative director Alexander Karpazis emphasizes the game's longevity and rejects the need for a sequel or engine change.

  • Rainbow Six Siege's creative director, Alexander Karpazis, argues against the need for a sequel or new engine, believing the game can 'last forever'.
  • Despite being nine years old, Siege maintains a strong player base with over 100,000 concurrent players logging in over the weekend.
  • Karpazis cites examples of other games that suffered due to sequels and engine changes, advocating for building upon what already exists.
  • The upcoming Year 9 Season 1 update for Siege introduces new mechanics, the Siege Cup, and crossplay, indicating ongoing support and development.
  • Karpazis's stance is contrasted with successful engine changes in other games, like Counter-Strike 2, highlighting the debate on game evolution.
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