Hero Abilities Art Style Boss Characters Customization Options Playable Characters Enemy Types Player Preferences Aesthetics Enemy Design Cosmetics Antagonists 2D and 3D Integration Crossover Elements Game Mechanics Development Pipeline Balancing Art Direction Deltarune Hero Kits Combat Mechanics Skins AI Integration Hero Design Enemies Donkey Kong Leader Design Character Portrayal Takaya Imamura Goblins Character Edits Follower Forms Fantasy Themes Visual Style Wandering Wight Criticism