Combat Systems Weapons Character Abilities Character Classes Combat System Character Selection Resource Management Character Development Cooperative Gameplay Open World Games AI Behavior Weapon Balancing Quality of Life Improvements Movement Mechanics Game Features Character Progression Survival Horror Multiplayer Inventory Management Co-op Gameplay Stealth Mechanics Turn-Based Battles Enemy Encounters Elemental Powers Open-World Combat Mechanics Mission Structure Clicking Gacha System Combat Flow Skill Unlocking Star Wars Outlaws Survival Games Quests Role-Playing Elements Seasonal Mechanics Nintendo World Championships: NES Edition Day/Night Cycle Primary Weapon Difficulty Levels Game Modes Player Interaction Weapon Customization Player Strategy Tactical Gameplay Vehicle Physics User Interface Turn-Based Strategy World Simulation Multiplayer Gaming Obstacle Courses Multiplayer Features Hero Shooters Player Experience Tutorials Mobs Achievements Bug Fixes Hunting Mechanics Action-Adventure Games PvP Modes Metroidvania Call of Duty Series Operator Changes Fast-Paced Gameplay Character Stances Fishing Mechanics No Man's Sky Third-Person Action Armor Sets Map Travel Character Design Player Freedom Character Representation Perspective Switching Perspective Changes Class Design Familiars Roguelite Platforming Game Length Interstellar Travel Character Types Weapon Balance Item Changes Single-Player Campaigns Pets Customization Tera Raids Single Player Character Interaction Third-Person Shooter Character Skills Collectibles Path of Exile 2 Total War Series Infinity Nikki Team-Based Games Card Games Roguelike