Combat Systems Card Games Difficulty Levels PlayStation Archetype System Player Engagement Boss Battles Team-Based Gameplay Character Development Turn-Based Strategy Crafting Systems In-Game Currency AI-Driven Gameplay Multiplayer Games Mini-Games AI Companions Fusions Game Analysis Player Transformations Speedrunning Character Roles Transformation Mechanics Skull and Bones Puzzles Catching and Collecting Dice Mechanics Dynamic Pool System (DPS) Player Choice Fighting Game Mechanics Item Collection Team-based Gameplay Team-up Abilities Survival Game Mechanics Unique Weapons Fast Travel Puzzle Solving Player Interaction 2D Gameplay Resource Gathering Abilities Movement Mechanics Flute