Combat Systems Combat Exploration Combat System Stealth Mechanics Character Abilities Puzzle Solving Puzzle-Solving Stealth Gameplay Platforming Character Creation Character Classes Character Customization Weapons Turn-Based Combat Heat System Interaction Narrative Structure Base Building Progression Survival Turn-Based Battle System Formation System Wave Attacks Day/Night Cycle and Strategy Time Limit Aim-and-Click Emergent Events Side Activities Objectives Magic Abilities Game Elements Offensive Plays Create-A-Sim Object Interaction Reputation Systems Precision Platforming Companion Interactions Open World Design Accessibility Features 2D/3D Gameplay Mission-Based Gameplay Adventure Games Vehicles Dynamic Dialog Systems Quick Time Events Combat Abilities Single-player and Co-op Side Quests Action Games Cooking Mechanics Minigames PvE Content Quest System Sandbox RPG First-Person Shooter Navigation Tools Team-Based Gameplay Action-Adventure Cutscene Length First-Person Perspective Puzzle Design Co-op Gameplay Fighting Styles Character Synergies Character Roles Dual Protagonists Character Design Dice Mechanics Cheats Looter Shooters Control Styles Elden Ring Nightreign Patch Notes Action Mechanics Crafting Traversal Investigation Base-building Animal Management Material Gathering Leveling Up Survival Exploration Open World Tekken 8 Gameplay Until Dawn Gameplay Puzzles Traps Boss Fights Progression Systems Building Camera Angles Animation Survival-Crafting Persona 3 Reload Granblue Fantasy: Relink Special Abilities Bullet Manipulation Puzzle Elements Time Manipulation